Brief Details:
Project Title = Online Collectible Card Game
Team Members = Ben Versaw, Travis Anderson
Semester = Fall 2013
Introduction:
Our semester project is a collectible card game that can be
played against people online. The technology we are going to be using is
Unity3D for the client side development and Parse as our server. The core idea
behind the project is to allow users to buy / win cards that can be used to
collect decks that can be used to play against other players.
To play a game players take turns drawing cards from their deck
and playing cards from their hand to the ‘battlefield’. Each card on the
battlefield can have special effects that active on various triggers, and take
/ do damage to other cards and the opposing player. The first player to reduce
the health of the other player below one wins.
The goal is that we will have simple rules that can be
gradually built on to perform complicated strategies. This benefits both us as
developers, by making the project easier to develop and manage, and to the
players by making the game easier to learn but hard to master.
No comments:
Post a Comment