Thursday, September 19, 2013

Online Collectible Card Game

Brief Details:
Project Title = Online Collectible Card Game
Team Members = Ben Versaw, Travis Anderson
Semester = Fall 2013

Introduction:


Our semester project is a collectible card game that can be played against people online. The technology we are going to be using is Unity3D for the client side development and Parse as our server. The core idea behind the project is to allow users to buy / win cards that can be used to collect decks that can be used to play against other players.

To play a game players take turns drawing cards from their deck and playing cards from their hand to the ‘battlefield’. Each card on the battlefield can have special effects that active on various triggers, and take / do damage to other cards and the opposing player. The first player to reduce the health of the other player below one wins.


The goal is that we will have simple rules that can be gradually built on to perform complicated strategies. This benefits both us as developers, by making the project easier to develop and manage, and to the players by making the game easier to learn but hard to master.

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